I had a really fun time with San Japan Rush! I love the original character and his toe-tapping to get out of the con. The music was a great pick. It goes well with the theme of the con and the speed of the trash coming at you. The jumping feels really responsive and I enjoyed the length of time in the air.
It would have been nice for the difficulty to ramp up a bit as time progressed. Probably speed things up or add more obstacles or even different obstacles.
Overall I had a fun time with it and the colors fit great with the logo colors of San Japan. Can't wait to see what you come up with next!
I like this one! Infinite runners were my first game projects too, they're simple and fun to make.
The hand drawn graphics are a nice touch, and the music selection fits the theme. There was attention paid to switching the music for the different states and it does add a lot to the vibe of the game.
My suggestion is to modify the speed of the player over time to make the difficulty ramp up as time progresses. Right now, it's a game with a flat difficulty curve, so players might find the experience redundant after they notice that nothing is changing in terms of their stress.
With a little tweaking, you can either increase the player speed, increase the obstacles, and while you're at it, increase the pitch of the music to add stress to the experience so the player feels the heat.
This was a cool entry! I'll try to snap some photos during the event
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I had a really fun time with San Japan Rush! I love the original character and his toe-tapping to get out of the con. The music was a great pick. It goes well with the theme of the con and the speed of the trash coming at you. The jumping feels really responsive and I enjoyed the length of time in the air.
It would have been nice for the difficulty to ramp up a bit as time progressed. Probably speed things up or add more obstacles or even different obstacles.
Overall I had a fun time with it and the colors fit great with the logo colors of San Japan. Can't wait to see what you come up with next!
I like this one! Infinite runners were my first game projects too, they're simple and fun to make.
The hand drawn graphics are a nice touch, and the music selection fits the theme. There was attention paid to switching the music for the different states and it does add a lot to the vibe of the game.
My suggestion is to modify the speed of the player over time to make the difficulty ramp up as time progresses. Right now, it's a game with a flat difficulty curve, so players might find the experience redundant after they notice that nothing is changing in terms of their stress.
With a little tweaking, you can either increase the player speed, increase the obstacles, and while you're at it, increase the pitch of the music to add stress to the experience so the player feels the heat.
This was a cool entry! I'll try to snap some photos during the event
Thank you that honestly means a lot!
Please tell me if there are any bugs!